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One World Dominion
 
Errata
 
Ebola     If the die roll is 5 or 6, the target territory is not affected unless its on the randomly chosen continent.
 
Nerve Gas   The phrase "if the wind is blowing" causes some confusion.  You determine if the wind is blowing by following the instructions on the card.  Roll a 6-sided die; if the result is 5 or 6, the wind is blowing and it blows the gas into a territory that is adjacent to the target territory.
 
Involuntary Attack   The attacker may play 1 (A) card and the defender may play 1 (D) card during an involuntary attack.
 
Remove 1/2   The phrase "remove 1/2 the armies, rounded down" appears on several cards.  This phrase is a double negative and can be confusing.  To clear things up, think of it as "leave 1/2 the armies, rounded up".  To really clear things up, here's a table showing several army sizes, the number to remove, and the number that will remain:

Initial Armies 1  2  3  4  5  6 
Armies Removed 0  1  1  2  2  3 
Armies Remaining 1  1  2  2  3  3 
 
Saboteur   You may play the Saboteur card against another player only before he or she turns in a card set for bonus armies.  If your opponent has already turned in a set, its too late to play the Saboteur card.
 
Stealth Technology   For each of the first 3 combat rounds, the defender must roll 2 dice as long as he or she has 2 or more armies.
 
Toxic Waste   The effect lasts for only one game turn.  Unfortunately, the italicized 1 looks a lot like a 7.
 
Wild Cards   After you draw the next card in the deck to determine a random territory or continent, place that card with the discards.
 
Index
OWD Home...
Ebola
Nerve Gas
Involuntary Attack
Remove 1/2
Saboteur
Stealth Technology
Toxic Waste
Wild Cards

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© 2000 Interformic Games Updated: 080310