Here are variant rules for Acquire, Axis & Allies, Clue, and RISK. You must own a copy of the requisite game to play its variant.
Game variants available in Portable Document Format (PDF.) The file size is 31MB.
|1 - 8||Cold Cash Risk|
|9 - 39||Killer Clue|
|40 - 52||One World Dominion|
|53 - 61||Plotted A&A|
Cold Cash Risk is an unholy merger of Acquire and RISK. It is played on a RISK board using rules from both games. Players assume the role of stockholders in globe-spanning corporations that are rapidly assimilating the small businesses of world.
In Killer Clue, one of the players is secretly the killer. If you're the killer, you must murder the other players one by one until no one is left to expose your original crime. If you're an innocent suspect, you must determine who, where, and how the original murder was committed before you become the next victim.
|1 - 5||Rules|
|16 - 17||Summary Sheet - print 1 for each player|
|18 - 29||Cards|
|30 - 31||Sue's Mini Rulebook - optional|
One World Dominion is a variant for RISK. It includes a set of 44 new territory cards that replace the standard territory cards. You may collect sets of cards and trade them for armies (as in the standard game) or you may play cards individually to take the action stated on the card. There are 44 different actions; one for each card.
|1||Cover Art by Randy Farran|
|2 - 5||Rules|
|6 - 13||Cards|
Plotted A&A (PAA) is a variant for Axis & Allies. In this variant, players plot each turn's activities in advance. During a turn, a number of rounds are played until all plotted actions have been revealed. Each country may reveal and execute one plotted action per round.
All Interformic Game files are in Portable Document Format (PDF.) You can read and print these files using Adobe's Acrobat Reader. If you do not have Acrobat Reader, you can download a free copy from Adobe's web site.
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